Venues face an increasing disconnect between the needs of visitors and the availability of their staff. Pathfinder serves as a mobile kiosk, introducing features that improve the relationship between these two parties.

This project was done in collaboration with Industrial Designer Kieran Harris and UX/UI Designer Aliya Weer.

Duration

16 weeks

Disciplines

Design

UX/UI Design

Visualization

CONTEXT

Problem

Many venues struggle to keep up with the demand for visitor assistance, be that general guidance or emergency support.

Objective

Increase and improve on the assistance capabilities of a venue and its staff.

DEPLOYMENT SPACE

Indoor Facility

Multi-level venue. Robots could use elevators around the facility, or individual robots could be programmed for each level.

Outdoor Facility

Open layout without designated seating. Space for robot to move, but exposed to the elements - will need to be weather resistant.

PRIMARY RESEARCH

The Brightside

Music venue in Dayton, Ohio. The Brightside hosts concerts, art shows, and various wellness experiences. Staff to visitor ratio is low, making it difficult to find help. Most common questions are location of restrooms and patios.

Bogart’s

Music venue in Cincinnati, Ohio. Bogart’s hosts concerts, corporate events, weddings, and business meetings. Communication and keeping visitors up to date with events is consistently a big challenge for the venue.

VALUE STATEMENT

Target Users

Visitors would have the most direct interaction with the robot in seeking assistance. Venues would look at the robot as complementary to its staff, improving the connection between visitor and venue.

Opportunities

Offering guidance through directing visitors to concessions, bathrooms, and their seats. Communicating with visitors to inform them of event updates. Giving visitors an easy way to contact emergency services.

Benefits

Providing a more convenient flow of information to visitors. Bridging the gap between visitors and venue. Allowing staff to focus on more demanding tasks.

SYSTEM FLOW

Touchpoints

Mapping the interactions between visitors and venue staff, and where their paths intersect.

Pain Points

Identifying recurring issues in the experience for either, or in some cases, both parties.

Prioritizing Needs

In doing these exercises, it immediately became clear that navigation and assistance were areas in desperate need of improvement.

CMF + LIGHTS

Materials

Plastic materials can be used for the robot to both meet the needs of an indoor venue and to achieve the desired finish.

Lighting

LED lighting can be used throughout the robot to support and improve on its communication, specifically regarding its status.

CONCEPT EXPLORATION

Cutting-Edge

Taking advantage of NFC technology to simplify the ticket scanning process, and implementing modern inductive charging technology for an efficient source of power.

Connectivity

Utilizing LEDs on all sides of the robot to effectively communicate what it’s doing with people in the area.

BRANDING + INTERFACES

Wayfinding

We built the brand identity around the idea of clarity and guidance. We wanted users to immediately recognize Pathfinder as a supportive presence in the venue.

Simplicity

Given users would likely be interacting with Pathfinder in crowded areas, we found it essential for the interfaces to be quick to understand and navigate.

HUMAN FACTORS

Comfortable

Both the angle and size of the touch screen are comfortable for any potential user interaction. The screen being so large also allows it to be seen entirely from a comfortable distance.

Accessible

The height of the robot fits well within and accommodates everyone between the 5th and 90th percentile of user heights. The interface is also large, making it easy to read and comfortable to navigate.

Easy to Locate

The robot is large enough to be noticeable in a crowd, especially when LEDs are activated. This helps with both seeking it out for assistance and maneuvering around it.

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Venues face an increasing disconnect between the needs of visitors and the availability of their staff. Pathfinder serves as a mobile kiosk, introducing features that improve the relationship between these two parties.

This project was done in collaboration with Industrial Designer Kieran Harris and UX/UI Designer Aliya Weer.

Duration

16 weeks

Disciplines

Design

UX/UI Design

Visualization

CONTEXT

Problem

Many venues struggle to keep up with the demand for visitor assistance, be that general guidance or emergency support.

Objective

Increase and improve on the assistance capabilities of a venue and its staff.

DEPLOYMENT SPACE

Indoor Facility

Multi-level venue. Robots could use elevators around the facility, or individual robots could be programmed for each level.

Outdoor Facility

Open layout without designated seating. Space for robot to move, but exposed to the elements - will need to be weather resistant.

PRIMARY RESEARCH

The Brightside

Music venue in Dayton, Ohio. The Brightside hosts concerts, art shows, and various wellness experiences. Staff to visitor ratio is low, making it difficult to find help. Most common questions are location of restrooms and patios.

Bogart’s

Music venue in Cincinnati, Ohio. Bogart’s hosts concerts, corporate events, weddings, and business meetings. Communication and keeping visitors up to date with events is consistently a big challenge for the venue.

VALUE STATEMENT

Target Users

Visitors would have the most direct interaction with the robot in seeking assistance. Venues would look at the robot as complementary to its staff, improving the connection between visitor and venue.

Opportunities

Offering guidance through directing visitors to concessions, bathrooms, and their seats. Communicating with visitors to inform them of event updates. Giving visitors an easy way to contact emergency services.

Benefits

Providing a more convenient flow of information to visitors. Bridging the gap between visitors and venue. Allowing staff to focus on more demanding tasks.

SYSTEM FLOW

Touchpoints

Mapping the interactions between visitors and venue staff, and where their paths intersect.

Pain Points

Identifying recurring issues in the experience for either, or in some cases, both parties.

Prioritizing Needs

In doing these exercises, it immediately became clear that navigation and assistance were areas in desperate need of improvement.

CMF + LIGHTS

Materials

Plastic materials can be used for the robot to both meet the needs of an indoor venue and to achieve the desired finish.

Lighting

LED lighting can be used throughout the robot to support and improve on its communication, specifically regarding its status.

CONCEPT EXPLORATION

Cutting-Edge

Taking advantage of NFC technology to simplify the ticket scanning process, and implementing modern inductive charging technology for an efficient source of power.

Connectivity

Utilizing LEDs on all sides of the robot to effectively communicate what it’s doing with people in the area.

BRANDING + INTERFACES

Wayfinding

We built the brand identity around the idea of clarity and guidance. We wanted users to immediately recognize Pathfinder as a supportive presence in the venue.

Simplicity

Given users would likely be interacting with Pathfinder in crowded areas, we found it essential for the interfaces to be quick to understand and navigate.

HUMAN FACTORS

Comfortable

Both the angle and size of the touch screen are comfortable for any potential user interaction. The screen being so large also allows it to be seen entirely from a comfortable distance.

Accessible

The height of the robot fits well within and accommodates everyone between the 5th and 90th percentile of user heights. The interface is also large, making it easy to read and comfortable to navigate.

Easy to Locate

The robot is large enough to be noticeable in a crowd, especially when LEDs are activated. This helps with both seeking it out for assistance and maneuvering around it.

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Ewan Limrick

Designing original solutions grounded in user insight.

317.273.9373

ewanlimrick@outlook.com

Venues face an increasing disconnect between the needs of visitors and the availability of their staff. Pathfinder serves as a mobile kiosk, introducing features that improve the relationship between these two parties.

This project was done in collaboration with Industrial Designer Kieran Harris and UX/UI Designer Aliya Weer.

Duration

16 weeks

Disciplines

Design

UX/UI Design

Visualization

CONTEXT

Problem

Many venues struggle to keep up with the demand for visitor assistance, be that general guidance or emergency support.

Objective

Increase and improve on the assistance capabilities of a venue and its staff.

DEPLOYMENT SPACE

Indoor Facility

Multi-level venue. Robots could use elevators around the facility, or individual robots could be programmed for each level.

Outdoor Facility

Open layout without designated seating. Space for robot to move, but exposed to the elements - will need to be weather resistant.

PRIMARY RESEARCH

The Brightside

Music venue in Dayton, Ohio. The Brightside hosts concerts, art shows, and various wellness experiences. Staff to visitor ratio is low, making it difficult to find help. Most common questions are location of restrooms and patios.

Bogart’s

Music venue in Cincinnati, Ohio. Bogart’s hosts concerts, corporate events, weddings, and business meetings. Communication and keeping visitors up to date with events is consistently a big challenge for the venue.

VALUE STATEMENT

Target Users

Visitors would have the most direct interaction with the robot in seeking assistance. Venues would look at the robot as complementary to its staff, improving the connection between visitor and venue.

Opportunities

Offering guidance through directing visitors to concessions, bathrooms, and their seats. Communicating with visitors to inform them of event updates. Giving visitors an easy way to contact emergency services.

Benefits

Providing a more convenient flow of information to visitors. Bridging the gap between visitors and venue. Allowing staff to focus on more demanding tasks.

SYSTEM FLOW

Touchpoints

Mapping the interactions between visitors and venue staff, and where their paths intersect.

Pain Points

Identifying recurring issues in the experience for either, or in some cases, both parties.

Prioritizing Needs

In doing these exercises, it immediately became clear that navigation and assistance were areas in desperate need of improvement.

CMF + LIGHTS

Materials

Plastic materials can be used for the robot to both meet the needs of an indoor venue and to achieve the desired finish.

Lighting

LED lighting can be used throughout the robot to support and improve on its communication, specifically regarding its status.

CONCEPT EXPLORATION

Cutting-Edge

Taking advantage of NFC technology to simplify the ticket scanning process, and implementing modern inductive charging technology for an efficient source of power.

Connectivity

Utilizing LEDs on all sides of the robot to effectively communicate what it’s doing with people in the area.

BRANDING + INTERFACES

Wayfinding

We built the brand identity around the idea of clarity and guidance. We wanted users to immediately recognize Pathfinder as a supportive presence in the venue.

Simplicity

Given users would likely be interacting with Pathfinder in crowded areas, we found it essential for the interfaces to be quick to understand and navigate.

HUMAN FACTORS

Comfortable

Both the angle and size of the touch screen are comfortable for any potential user interaction. The screen being so large also allows it to be seen entirely from a comfortable distance.

Accessible

The height of the robot fits well within and accommodates everyone between the 5th and 90th percentile of user heights. The interface is also large, making it easy to read and comfortable to navigate.

Easy to Locate

The robot is large enough to be noticeable in a crowd, especially when LEDs are activated. This helps with both seeking it out for assistance and maneuvering around it.

Back to projects